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 Rank: Advanced Member Groups: CoR Member
Joined: 12/19/2010 Posts: 35 Points: 105 Location: Houston, TX
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http://www.swtor.com/community/showthread.php?p=1398252#edit1398252 Quote:The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.
Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:
- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.
- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.
- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.
As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. This will make crafted gear competitive with php and raid gear if you like the looks better or if you can craft mods better. If this goes as listed above this will be a great step in the right direction.
 
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 Rank: COR Goat Herder Groups: Admin
Joined: 11/9/2007 Posts: 1,123 Points: 2,267 Location: Austin, Tx
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I hope that they allow Armor crafters to craft the armor mods at some point like Armstech gets to create barrels. My craft is pretty much useless even with these changes.
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 Rank: Advanced Member Groups: CoR Member
Joined: 12/19/2010 Posts: 35 Points: 105 Location: Houston, TX
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jabber wrote:I hope that they allow Armor crafters to craft the armor mods at some point like Armstech gets to create barrels. My craft is pretty much useless even with these changes.
cybertech gets to make the mods. If they moved that to amormech cybertech would be worthless for the most part.
 
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 Rank: COR Goat Herder Groups: Admin
Joined: 11/9/2007 Posts: 1,123 Points: 2,267 Location: Austin, Tx
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obitustrand wrote:jabber wrote:I hope that they allow Armor crafters to craft the armor mods at some point like Armstech gets to create barrels. My craft is pretty much useless even with these changes.
cybertech gets to make the mods. If they moved that to amormech cybertech would be worthless for the most part. You mean like armor tech is now? I just want to make the armor mod not the two stat mods that go in both weapons and armor. Arms tech does this with barrels I have no idea why armor can't.
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 Rank: COR GM Groups: Admin
Joined: 11/13/2007 Posts: 882 Points: 2,130 Location: College Station, Texas
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Arms tech also only makes equipment for 2 slots at the most, and 1 slot on some classes. Armor makes it for 7 slots. I think that's why they split it up.
Baku Draconis Sarsar Kherid-Din
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 Rank: Advanced Member Groups: CoR Member
Joined: 12/19/2010 Posts: 35 Points: 105 Location: Houston, TX
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jabber wrote:obitustrand wrote:jabber wrote:I hope that they allow Armor crafters to craft the armor mods at some point like Armstech gets to create barrels. My craft is pretty much useless even with these changes.
cybertech gets to make the mods. If they moved that to amormech cybertech would be worthless for the most part. You mean like armor tech is now? I just want to make the armor mod not the two stat mods that go in both weapons and armor. Arms tech does this with barrels I have no idea why armor can't. Who makes the enhancement mods (the bottom slot in armor)? I don't see why armormech couldn't make those. I have only found them on vendors and from missions.
 
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 Rank: COR GM Groups: Admin
Joined: 11/13/2007 Posts: 882 Points: 2,130 Location: College Station, Texas
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Artifice makes them
Baku Draconis Sarsar Kherid-Din
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 Rank: Advanced Member Groups: CoR Member
Joined: 12/19/2010 Posts: 35 Points: 105 Location: Houston, TX
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Baku wrote:Artifice makes them Buahahah now I know who to bother for mods!
 
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 Rank: COR Goat Herder Groups: Admin
Joined: 11/9/2007 Posts: 1,123 Points: 2,267 Location: Austin, Tx
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Number of slots is pointless when what u make is useless.
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 Rank: COR GM Groups: Admin
Joined: 11/13/2007 Posts: 882 Points: 2,130 Location: College Station, Texas
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Won't deny that. What they need to do is find a way to balance custom gear vs crafted.
Baku Draconis Sarsar Kherid-Din
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 Rank: COR Sage Groups: CoR Guild Officer
, CoR Member, Registered Member
Joined: 11/30/2007 Posts: 113 Points: 351
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They need to get rid of the vagueness of the whole thing. The barrel vs. armor thing... they put armor in cybertech as a garbage dump. There are two "armor" professions already , and they would have had to give the armor mod schematics to both I suppose. The whole item setup is weird. Epics belong at level 50+ and very rarely at lower levels.
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